

In terms of Gameplay, Moons of Madness loosely (and I do mean loosely) follows the ‘run and hide’ formula that was initially laid out in Amnesia: The Dark Descent, which many modern horror IPs have used as a foundation since the game’s release in 2010. Lovecraft, a mass of black tentacles is by far one of the most widely used and recognisable tropes of the author’s Cthulhu Mythos.

In his house at R’lyeh: Across all media based on the works of H.P. Additionally, the game has the same trope as many other games of its ilk, by having most of its story explained through files and terminals littered throughout the game (some of which are easily missed) making Moons of Madness one that you’ll want to take your time with if you care to explore it’s confusing (yet interesting) narrative structure. While the narrative is heavily steeped in Lovecraft’s lore, it has too many strands going at the same time to present a flowing, cohesive (by Lovecraft standards) story, which makes the game somewhat hard to follow for someone not versed in the subject matter. Shane eventually finds himself embroiled in a secret conspiracy involving ancient alien artifacts, the childhood disappearance of his mother and the ancient entities that slumber within the two moons orbiting Mars: Deimos and Phobos. The Z-Path (official in-game abbreviation) is the designation for a black, oil-like substance that is native to Mars and has integrated itself into the base’s hydroponics system, creating distinct and aggressive flora, complete with its own black, Lovecraftian-esque tentacles hindering Shane’s progress at every turn. It’s not long before events begin to take a sinister turn, with Shane attempting to discover the true nature of the Orochi corporation, as well as their experiments with a substance known as the zero-point pathogen. The game begins with Shane performing regular maintenance and menial repairs to the facilities’ systems and solar panels, setting up the game’s primary focus on puzzle solving. The game places you in the moon boots of engineer: Shane Newhart, who is part of a research vessel called the Invictus, sent to the Mars Base of the Orochi corporation (Weyland Yutani vibes anyone?) to prove the ‘Rule of Two’ theory: that if two distinct examples of microbial alien life can be discovered on Mars, it proves that the existence of extra-terrestrial life outside of Earth isn’t just an isolated anomaly.

Moons of Madness is one such other title, taking the format out of the early 20 th century and into the future as part of a space exploration crew searching for alien life on the planet Mars. In recent years there has been a renaissance period of Lovecraftian horror in video games, with the two most prolific examples of the Cthulhu Mythos being 2018’s Call of Cthulhu (see my review here) and 2019’s The Sinking City, both of which explored the themes presented within the original 1928 short story: The Call of Cthulhu, featuring private investigators in the early 20 th century investigating communities directly affected by the influence of the cosmic behemoth, eventually succumbing to insanity themselves. While the author’s stories have inspired a large body of works, crossing video games, music as well as horror movies themselves (Stuart Gordon’s Re-Animator and From Beyond are two of the best on offer) it would be the Cthulhu Mythos that has been one of the biggest influences on the genre as a whole, with the Great Dreamer himself being one of the most recognised icons of horror in popular culture today. Lovecraft are some of the most widely recognised and timeless entries in the genre, with many regarding the late author as one of the most important figures of the horror genre in the 20 th century. In terms of contemporary horror, the literary works of H.P.
#Moons of madness beta test Ps4#
Having released on March 24 th for PlayStation 4 and Xbox One, I’m going to be going over the time I spent with the PS4 version of the game detailing the good and deconstructing the bad, ultimately discussing whether it’s worth the £24.99 asking price (EU PSN Store). Lovecraft, following a shuttle crew on Mars on that never ending quest for knowledge, irrespective of the forces that awaken in its pursuit.
#Moons of madness beta test Pc#
Acting as a spin off to Funcom’s PC MMO: The Secret World and taking place within the same universe Moons of Madness is Rock Pocket’s attempt to dive into the dark realm of H.P. Hailing from Tønsberg, Norway is indie developer Rock Pocket Games, with their first entry into the cosmic horror circuit: Moons of Madness. “Filth! Seething tendrils of a hive ever-expanding…”
