fokiiq.blogg.se

Kerbal space program 2.
Kerbal space program 2.









kerbal space program 2.
  1. #Kerbal space program 2. how to
  2. #Kerbal space program 2. install

On a wild hair, I decided to test the EAS-1 again, and now it is working correctly. I downloaded it, then went back to work on a design I was working on before this problem was noticed. I loaded CKAN, and it showed an update for this mod.

#Kerbal space program 2. install

After going through every mod and not finding one that caused the issue, I tried the modded install again. I finally decided to start installing the mods one at a time in a clean KSP installation to find the culprit. I tried uninstalling mods which made sense, like Take Command and a few others that were obvious choices, but had no luck. They would be standing there instead of sitting, and would walk in place when I tried to move them, stuck to the seat, with no way (short of editing the persistence file) to get them back out. Just curious, has anyone heard of this mod causing problems with the EAS-1 External Command Seat (stock part)? I've spent the last week trying to track down which of my 120+ mods was causing my kerbals to stand in the place of the seat when I tried to board them to it. Feel free to contribute.ī9PartSwitch is licensed under the GNU Lesser General Public License Version of Part Subtype Switcher, upon which this is heavily basedĪnd all others who have submitted fixes and enhancements All previous releases are listed here.ī9PartSwitch requires ModuleManager to work. If you have an earlier version of KSP, find the correct download for that version. Most importantly, include logs.Įach release of B9PartSwitch is intended to be run with a particular version of KSP. Please only use that version. Incomplete support requests will not be processed.

#Kerbal space program 2. how to

If you are experiencing an issue, please read this topic, if you have not already, on how to get proper support. Development builds are not guaranteed to work. Please only download if you have a specific reason. Latest development builds can be found here. Unlimited switchers can be defined on the same part, provided that they do not conflict Tanks used to switch resources are defined centrally to allow easy modification and minimal setupĬonfigs are designed for easy patching by ModuleManager Parts can switch their resources, models, stack nodes, textures, heat tolerance, surface attach position, crash tolerance, and many other fields This mod doesn't do anything by itself, but provides a way for other mods to enable switching. B9 Part Switch is a plugin that allows mods to make parts switchable, similar to Firespitter and Interstallar fuel switchers.











Kerbal space program 2.